AI Insights · Timothy · January 2023
Top 5 Cooking Games Performance in Central America Q4 2022
Discover the performance trends of the top 5 cooking games on a unified platform in Central America during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 cooking games on a unified platform in Central America showed varying trends in weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the performance of these popular apps.
Lunch Box Ready from Crazy Labs saw its weekly downloads fluctuate, starting at 128K in late September and hitting a low of 55.6K by the end of October. However, the app recovered, reaching 134K downloads in the week of November 21. Weekly active users mirrored this trend, starting at 280K and peaking at 316K during the same week. Despite these changes, the app did not generate any revenue during this period.
Good Pizza, Great Pizza by TAPBLAZE experienced a consistent increase in weekly downloads, starting at 60.6K and reaching an impressive 121K by the last week of December. Weekly revenue also showed an upward trend, peaking at $698 in the final week. The app's active users rose steadily from 347K to 541K over the quarter.
Cooking Madness-Kitchen Frenzy from ZenLife Games Pte. Ltd. displayed a steady increase in both weekly downloads and revenue. Downloads grew from 32.9K at the end of September to 71.4K by the end of December. Revenue saw a peak of $4.1K in mid-December. Active users also increased from 300K to 416K, showing a healthy user engagement.
Eatventure by Lessmore UG had a notable spike in weekly downloads, starting at 65 in late September and surging to 95.8K by the end of October. The app's revenue followed this upward trajectory, peaking at $724 in the first week of December. Active users saw significant growth from 5.7K to 138K through October, stabilizing around 94.9K by the end of December.
Boba Recipe: DIY Bubble Tea from HIGAME Jsc was released in mid-October and quickly gained traction. Weekly downloads peaked at 79.3K in the third week of October before stabilizing around 29.7K by the end of December. Active users grew rapidly, starting at 20.3K and reaching 247K by the end of November, then slightly declining to 210K in the last week of December. This app did not generate any revenue during the quarter.
For more detailed insights and data on the performance of these cooking games, visit Sensor Tower.